These radio-controlled helicopters are small enough to fit in the palm of your hand. The choppers come in a matched pair that can run on different frequencies, so you can have mini-dogfights with your friends.
Check out this dog fight!!!
A preview and review of new technology.
These radio-controlled helicopters are small enough to fit in the palm of your hand. The choppers come in a matched pair that can run on different frequencies, so you can have mini-dogfights with your friends.
Posted by chuck1332 at 12/15/2007 02:37:00 PM 0 comments
Posted by chuck1332 at 12/15/2007 02:23:00 PM 0 comments
Posted by chuck1332 at 12/13/2007 12:04:00 PM 0 comments
Posted by chuck1332 at 12/13/2007 11:45:00 AM 0 comments
Posted by chuck1332 at 9/27/2007 12:07:00 PM 0 comments
Posted by chuck1332 at 9/25/2007 11:40:00 AM 0 comments
The anticipation for the latest in the Guitar Hero Series, Guitar Hero III Legend of Rock, due to be released 10/28/07 is building. We can only hope that the first of the series not designed by Harmonix Music Systems can live up to its predecessors. Developed by Harmonix and Published by RedOctane the original Guitar Hero, released on 11/8/05, took music and rhythm video games to a new level by incorporating an easy to use guitar shaped controller. This controller gives the player the feel of holding a real guitar (3/4 the size) and playing along with the music by pressing fret buttons and a strum bar to color coded notes that scroll toward you on screen from an extended guitar neck.
All of the games in the series consist of pretty much the same basic gaming experience, (Guitar Hero, Guitar Hero II, Guitar Hero Encore Rocks the 80’s and Guitar Hero III Legend of Rock). There are four levels of difficulty; easy, medium, hard, and expert. This makes it a little easier to learn and progress and the control can accommodate right and left-handed players. You and your audience can watch your character (well not you because your playing) jam out on stage when you activate the “Star Power” by tilting your guitar upwards. When in “star power” your score multiplier is doubled. You also have a rock meter which gauges your success or failure of a song with a red, yellow, green scale. Green your good, red your probably about to get booed off stage. They do boo you, but hey at least they can’t throw stuff. “Guitar Hero’s main mode of play is Career Mode, where the player and in-game band travel between various fictional performance arenas and perform sets of four or five songs. It is by completing songs in this mode that the songs are unlocked for play across the game. Players can choose their on-stage character, their guitar of choice, and the venue in which they wish to play. In this mode the player can earn money from his/her performances that is redeemable in the in-game store, where bonus songs, additional guitars and finishes, and bonus content can be unlocked.” This is consistent with all versions, including the upcoming Guitar Hero III as is the quick play mode, where you can just pick out individual songs and not have to go on tour. In Guitar Hero II a practice mode was added and this was much welcomed by some players. It gives you the chance to practice full songs or just sections and you can also change the speed.
The Multiplayer mode has varied a little. The original version offers a two player dueling mode. There are two fret boards on screen and you take turns playing sections of a song. The player with the highest score wins. Guitar HeroII offers three different multiplayer modes:
Posted by chuck1332 at 9/24/2007 03:42:00 PM 0 comments